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Senior Shader / Texture Artist

Gameloft · Brisbane

New
Senior 🇬🇧 English
UV layout UDIM Substance Painter Substance Designer HLSL Unreal Engine distance field workflows

Job description

About the role

Gameloft Brisbane is looking for a senior Shader / Texture Artist to create and maintain high‑quality PBR textures and shader systems for real‑time game environments. You will own material workflows from concept through implementation, ensuring visual fidelity while meeting performance targets.

Key responsibilities

  • Author stylised PBR textures that follow art direction, style guides and production standards.
  • Create and maintain master materials and shader graphs for environments, terrain and props.
  • Collaborate with the art director, technical artist and programmers to develop efficient, platform‑optimized materials.
  • Support advanced environment systems such as RVT‑based terrain blending, distance‑field workflows and decal pipelines.

Required profile

  • Strong artistic eye with a proven stylised portfolio.
  • Deep technical understanding of PBR texture authoring, UV layouts, texel density and UDIM workflows.
  • Experience designing scalable master material systems and debugging node‑based shaders.
  • Ability to balance visual quality with performance constraints across multiple SKUs.

Required skills

  • PBR texturing
  • UV layout & UDIMs
  • Substance Painter & Substance Designer
  • Node‑based shader authoring (Unreal Engine)
  • HLSL shader programming
  • RVT terrain blending & distance‑field techniques

What we offer

  • Flexible work model supporting work‑life balance
  • Subsidised car parking and private health insurance
  • Learning and development opportunities
  • Employee referral bonuses, mental‑health support and paid parental leave
  • On‑site amenities: rooftop terrace, massage chair, coffee machine and social events

Questions fréquentes

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Source : ats:smartrecruiters

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Published 20 hours ago

Expires 1 month from now

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Gameloft

Brisbane